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Scruffy
США
Добавлен 19 июл 2015
Hello! I'm Scruffy, I'm a composer and 3D artist who loves to teach about video game audio and music theory!
For business inquiries: contactscruffy@gmail.com
The logotype in my banner was designed by Astralite! ruclips.net/user/NancerOne
For business inquiries: contactscruffy@gmail.com
The logotype in my banner was designed by Astralite! ruclips.net/user/NancerOne
Proximity Voice Chat in "Horror Comedy" Games
{ You can support me on Patreon: www.patreon.com/scruffymusic
{ Hear my music on BandCamp: scruffymusic.bandcamp.com/
{ And follow me on Twitter for more updates! Scruffy_Tweets
I've talked about proximity voice chat's role in horror games before, but what changes about building such a system when a game is trying to be scary and funny? Thankfully we have two brilliant examples of "horror comedy" games, Lethal Company and Content Warning, to help us find out!
Thanks to PhilipIONO, who created the Blender model of the Coil-head that I used in this video! philipiono.gumroad.com/
Here's my previous video on proximity voice chat in horror games, which looks at Phasmophobia and In Sile...
{ Hear my music on BandCamp: scruffymusic.bandcamp.com/
{ And follow me on Twitter for more updates! Scruffy_Tweets
I've talked about proximity voice chat's role in horror games before, but what changes about building such a system when a game is trying to be scary and funny? Thankfully we have two brilliant examples of "horror comedy" games, Lethal Company and Content Warning, to help us find out!
Thanks to PhilipIONO, who created the Blender model of the Coil-head that I used in this video! philipiono.gumroad.com/
Here's my previous video on proximity voice chat in horror games, which looks at Phasmophobia and In Sile...
Просмотров: 64 042
Видео
Tiny jam session volume 2 - Mario/Luigi/Yoshi Circuit (Double Dash!!)
Просмотров 11 тыс.День назад
Here's a new tiny jam session, and something about it really sounds tiny this time around! It's the Circuit theme from Mario Kart: Double Dash!!, carrying the torch of where Tiny Jam Session began. This is such a fun song to jam over, and things really kicked off when I accidentally switched the bass instrument to a punchy 808 synth. You can download the track on BandCamp! scruffymusic.bandcamp...
Pikmin 4, Pikmin 3, and the Scope of Adaptive Music
Просмотров 72 тыс.Месяц назад
{ You can support me on Patreon: www.patreon.com/scruffymusic { Hear my music on BandCamp: scruffymusic.bandcamp.com/ { And follow me on Twitter for more updates! Scruffy_Tweets In this video, I'm comparing the overworld music system in Pikmin 4 to that of Pikmin 3, to demonstrate the difference in their scope! Whether you go for a small, easily extensible little system of musical l...
Tiny jam session volume 2 - Overture Medley (BotW & TotK)
Просмотров 16 тыс.2 месяца назад
Here's a new tiny jam session to kick off a new volume, although it's anything but tiny: an indulgently funky, meter-changey medley of the main themes for Breath of the Wild and Tears of the Kingdom! You can download the track on BandCamp! scruffymusic.bandcamp.com/track/tiny-jam-session-vol-2-overture-medley-botw-totk If you enjoy my music and educational work, you can support my channel on Pa...
Driftveil, Village to City (Pokémon Black/White) - arranged by Scruffy
Просмотров 31 тыс.2 месяца назад
Become a patron to support the channel! www.patreon.com/scruffymusic You can download the track on BandCamp: scruffymusic.bandcamp.com/track/driftveil-village-to-city-pok-mon-black-white-arranged-by-scruffy And you can follow me on Twitter for more updates! Scruffy_Tweets My patrons selected Driftveil City from Pokémon Black/White as my next arrangement, and not only was it a fun, e...
SHELLDIVERS - the Helldivers 2 theme in Splatoon's style - arranged by Scruffy
Просмотров 91 тыс.3 месяца назад
Album cover by DPC! Check out her lovely art: DPC_Art Become a patron to support the channel! www.patreon.com/scruffymusic You can download the track on BandCamp: scruffymusic.bandcamp.com/track/shelldivers-a-helldivers-2-splatoon-crossover-arrangement And you can follow me on Twitter for more updates! Scruffy_Tweets In the midst of working on arrangements, I've also bee...
New Multiplayer Race - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 12 тыс.3 месяца назад
Check out Rollin' Rascal's Kickstarter campaign here! www.kickstarter.com/projects/curiomatic/rollin-rascal I've had the honor of creating the music and sound effects for the high-speed platformer Rollin' Rascal, and as its Kickstarter campaign has begun, I'd like to share some of the music I've made! Here's one more track for the newest multiplayer race stage that just released with the latest...
The Wind Waker Cinematic Overture - arranged by Scruffy (feat. Rusty)
Просмотров 18 тыс.4 месяца назад
Featuring Rusty on accordion! Check out his BandCamp page: rudder.bandcamp.com/ Become a patron to support the channel! www.patreon.com/scruffymusic You can download the track on BandCamp: scruffymusic.bandcamp.com/track/wind-waker-cinematic-overture-arranged-by-scruffy-feat-rusty And you can follow me on Twitter for more updates! Today I'm happy to share the largest, most ambitious video game ...
Speedrun Trailer - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 6 тыс.4 месяца назад
Check out Rollin' Rascal's Kickstarter campaign here! www.kickstarter.com/projects/curiomatic/rollin-rascal I've had the honor of creating the music and sound effects for the high-speed platformer Rollin' Rascal, and as its Kickstarter campaign has begun, I'd like to share some of the music I've made! Here's a bonus track: a theme for trailers showing off speedrun routes in the Rollin' Rascal d...
Announcement Trailer - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 4,5 тыс.4 месяца назад
Check out Rollin' Rascal's Kickstarter campaign here! www.kickstarter.com/projects/curiomatic/rollin-rascal I've had the honor of creating the music and sound effects for the high-speed platformer Rollin' Rascal, and as its Kickstarter campaign has begun, I'd like to share some of the music I've made! Here's a bonus track: the reveal trailer theme, the first thing I composed for Rollin' Rascal!...
Rollin' Rascal Trailer - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 7 тыс.4 месяца назад
Check out Rollin' Rascal's Kickstarter campaign here! www.kickstarter.com/projects/curiomatic/rollin-rascal. I've had the honor of creating the music and sound effects for the high-speed platformer Rollin' Rascal, and as its Kickstarter campaign has begun, I'd like to share some of the music I've made! This is the full tune used for the Kickstarter trailer! *Instruments used* • Live electric gu...
Main Menu - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 8 тыс.4 месяца назад
Check out Rollin' Rascal's Kickstarter campaign here! www.kickstarter.com/projects/curiomatic/rollin-rascal I've had the honor of creating the music and sound effects for the high-speed platformer Rollin' Rascal, and as its Kickstarter campaign has begun, I'd like to share some of the music I've made! This is the loop for the title screen, and the multiplayer lobby theme happens to be a chill v...
Sunrise Shores - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 6 тыс.4 месяца назад
Check out Rollin' Rascal's Kickstarter campaign here! www.kickstarter.com/projects/curiomatic/rollin-rascal I've had the honor of creating the music and sound effects for the high-speed platformer Rollin' Rascal, and as its Kickstarter campaign has begun, I'd like to share some of the music I've made! This is Sunrise Shores, a serene beach stage that teaches you Rascal's moves. Maintaining high...
Multiplayer Race - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 10 тыс.4 месяца назад
Check out Rollin' Rascal's Kickstarter campaign here! www.kickstarter.com/projects/curiomatic/rollin-rascal I've had the honor of creating the music and sound effects for the high-speed platformer Rollin' Rascal, and as its Kickstarter campaign has begun, I'd like to share some of the music I've made! This is the tune that plays during a multiplayer race level. Maintaining high speeds will earn...
Buccaneer's Beach - Rollin' Rascal (Kickstarter Demo Version)
Просмотров 17 тыс.4 месяца назад
Buccaneer's Beach - Rollin' Rascal (Kickstarter Demo Version)
The Oppressed Medley - Final Fantasy VII (Rivals of Aether Custom - Aerith Definitive Edition)
Просмотров 13 тыс.6 месяцев назад
The Oppressed Medley - Final Fantasy VII (Rivals of Aether Custom - Aerith Definitive Edition)
Delving into Pikmin 2's Procedural Cave Music
Просмотров 150 тыс.6 месяцев назад
Delving into Pikmin 2's Procedural Cave Music
Scruffy Plays Pikmin 4 - Episode 26 (Finale)
Просмотров 41 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 26 (Finale)
Scruffy Plays Pikmin 4 - Episode 25
Просмотров 25 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 25
Scruffy Plays Pikmin 4 - Episode 24
Просмотров 31 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 24
Scruffy Plays Pikmin 4 - Episode 23
Просмотров 25 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 23
Scruffy Plays Pikmin 4 - Episode 22
Просмотров 20 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 22
Scruffy Plays Pikmin 4 - Episode 21
Просмотров 28 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 21
Scruffy Plays Pikmin 4 - Episode 20
Просмотров 30 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 20
Scruffy Plays Pikmin 4 - Episode 19
Просмотров 28 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 19
Scruffy Plays Pikmin 4 - Episode 18
Просмотров 31 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 18
Scruffy Plays Pikmin 4 - Episode 17
Просмотров 30 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 17
Scruffy Plays Pikmin 4 - Episode 16
Просмотров 28 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 16
Scruffy Plays Pikmin 4 - Episode 15
Просмотров 29 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 15
Scruffy Plays Pikmin 4 - Episode 14
Просмотров 27 тыс.9 месяцев назад
Scruffy Plays Pikmin 4 - Episode 14
Great Scruffy video
i will never forget the time i was playing content warning, and one of those slug creatures got stuck, so i mocked it's suffering, walked off, and it TELEPORTED out just to grab me, and everyone can just hear my voice pick up and then fade off as i scream "OH GOD IT TOOK ME! IT TOOK ME!" while it drags me off
the sprinkling of Lethal company music bits is... perfect.
Another game ive found the in-game proximity chat to be very enjoyable in is Abiotic Factor. More like a coop survival game but it has a great effect on the way you interact, you yell across hallways, between rooms, in different areas you organize via walkie talkies (technically a disadvantage as it takes up a slot). Without a walkie talkie you can still find one another with a pager, which is also a great way to notify your friends that you got lost Personally this has a great effect on the way you think and plan together, how you explore new areas, increasing immersion and fun when stuff gets chaotic. More of a logistical game element than used as satire... though youre always free to roleplay a hl1 scientist
I might be 3 years late but the little detail on the phone with the numbers 1 7 8 9 worn out, that refere to the bite of 1987 is great.
knee destruction tutorial by Scruffy
I think it's also worth noting that the limited quality of the audio stream sent to the other players adds some distortion that also makes things funnier
Horror and Prox chat should always go together imho especially in coop form.
The outro BGM is the combination of the two games and "what I love"... You dropped this King 👑
always a treat seeing a scruffy video in the recommendeds, keep up the great work!
I’d like to encourage everyone to go watch the lethal company and content warning vids/stream vods by Pastra and Th3Badd3st (and others but these two are in both). This group of horror streamers are some of my favorite people ever, and they are hysterical together, especially in games like these. Peak comedic content, and also they’re just fantastic RUclipsrs who make very cool videos.
10:38 11:40
OH MY GOD THE FNAF 6 INTRO VIDEO PARODY
love ya scruffy, fucking banger vid, as always
quick correction: the old world of content warning is NOT procedurally generated. There are 3 or 4 premade maps, and each 3 day quota period will send you to one of those for the full length of those 3 days
I forgot about this game, dude it’s one of my favorites :)
The rocket theme at the end, oml
Despite having already watched the video, due to my love of FNAF 2, hearing the music box activated my Flight-or-Fight response almost instantly.
I love how the Lethal company character’s faces almost look like two quarter notes. Probably not intentional but cute nonetheless.
Me and a teammate had just left the building we were in and we’re going back to the ship to put our scrap away when a giant monster suddenly grabbed him and chomped him, I’ll never forget how his scream cut off when the crunch played
I really enjoy Content Warning, seeking out the creatures instead of fully avoiding them, getting your friends to get on camera with them, the proximity voice chat allows for players to take an active role in the comedy! Starting the clip with "WHAT is UP guys back at it again with another video-" cut to running and screaming, straight into the shaken up voice of the sole survivor picking up the camera and walking back to the ship, like a cold wet cat in the rain, finishing off the clip with "and please don't forget to subscribe... And check out our merch-"
When you are alone in lethal company, you really feel alone. It’s so scary to be chatting with your friends get panicked and run, finding yourself lost in the dark
Man, why does no one seem to talk about just how great your videos are? The way you present everything is a work of art in itself. This amount of work is not necessary for getting the idea to the viewer, but it makes each video feel so unique and interesting, like a little book. Not only do you bother with all these little animations and drawings, the structure of your videos is immensely satisfying too, and you always try to capture the atmosphere of what you're talking about while keeping your own character. It's so amazing how everything comes together, the visuals, all the sounds, and your calm voice. I just want you to know that your style is something very very special. I can't get enough of it)
i think the best part about lethal company is the ability to piece together what might have happened a couple of rooms away based on audio cues. one of my favorite clips of the game is two players (woops and skullvolver) inverse teleporting into the mansion, only for woops to hear a muffled "huh? AAAH-" and gunfire from a couple of rooms away. stuff like that is comedy gold.
9:11 fin.
Good job Scruffy! Good video as always <3 never disappoints, tysm for the content you put this much love and effort into.
make another splatoon song vid plsssss
I like how the percussion is off by a beat from the melody. Makes the whole thing feel wonky, like being hit by a Chain Chomp. Very GameCubey too
Went full GCN, huh? lol
Gotta be my favorite song you've made for Rollin' Rascal. I really hope it actually gets some use in game instead of just being "The Trailer Theme"
I looked in the comments and didnt see anyone else post about this, but CW actually doesnt have procedurally generated maps. While some elements of the map can change, the layout of the map is always the same. I thought it was procedural the first time I played, and it really shows how amazing the map design is with its multiple enterences and branching and looping paths.
19:57 cheeto……..
Hello Scruffy
Horror slapstick with your friends, has to be one of my favorite genres.
Always love it when you do videos about video game sound design, the visuals you use are always entertaining.
And this is why watching GIGS play phasmo is hilarious
Hearing one of my friends scream or yell in another room followed by the sound of machine gun fire and then silence will never not be hilarious.
Lyle wake up, Scruff's posted about horror games again!
Nice video!!
need that jazzy ice cream truck cover separately so bad
The drop at 0:48 hit me
A game about delving deep into alien terrain in randomly generated maps with your group so you can collect junk to reimburse for money for an odd employer, while also avoiding strange and zany foes... now, where have I heard that one before?
Incredible
keep up the good scruff
in lethal company one of my friends doesn't use voice chat and communicates exclusively through the horn modded to sound like the noot noot. and I will tell you, nothing is more terrifying to experience and hilarious to watch from death cam than the noot nooting suddenly stopping and panicked running around screaming "NOOT NOOT?!?!?!?!??!" trying to find her
Proximity voice chats are almost as funny when they break down or bug out. I played a Lethal Company game once, where some bug caused me to always be able to hear one specific player crystal clear, no matter where he was, if he was using a radio or not, or if he was dead or alive. We all laughed about me "being haunted by the ghost of my friend" that entire game, even when he was perfectly alive, and yelling at me from the other end of the map to quit telling people he was dead.
hey, Content Warning beta tester here, the maps aren't actually randomly generated, they're pre made and exactly the same each time aside minor foliage and the bell spawn location. Awesome video btw
one of my fav bits from playing lethal company was me and a friend were taking things back to the ship, when another friend over the walkie was singing "George George George of the Jungle", only to immediately hear a turret start and him scream so loud it was so incredibly funny
Scruffy, you should totally checkout Deep Rock Galactic!